Forgethrower

Description:
Dwarven Monk 11 (58,000 XP)
LG, 83 years (young adult), 4’1” (average height), 174#s (overweight).
Str 14/+2
Dex 14/+2
Con 16/+3
Int 12/+1
Wis 16/+3
Cha 6/-2
Fort +13
Ref +12
Will +13
+4 vs spells and spell-like effects from School of Enchantment
+2 vs spells and spell-like effects from all other schools
When saving for 1/2 damage take 1/2 damage on failed saves and no damage on successful saves.
Immune to all diseases except supernatural and magical diseases.
Immune to all poisons.
Move 50/20
Darkness and poor visibility in general reduces speed to three-quarters normal, instead of one-half
When within arm’s reach of a wall can use it to slow descent as if the fall were 50 feet shorter than it actually is
Darkvision 60’
Can also intuit depth, sensing approximate depth underground as naturally as a human can sense which way is up.
HP 103 + 1d8+3
Heal self 22 hp/day split as I like
AC 20
Touch 16
+3 fighting defensively
+4 vs Giants
+6 total defense
Deflect Arrows
Flat Footed 18
An invisible attacker gets no advantages related to hitting in melee. The invisible attacker’s bonuses do still apply for ranged attacks, however.
BAB +8/+3
Melee +10/+5
Missile +10/+5
Grapple +17
Trip +17
Flurry of Blows +12/+12/+12/+7
Grapple for Damage +17/+17/+17/+17
Unarmed Strike +14/+14/+14/+9
Masterwork Shuriken +11/+11/+11/+6
+1 vs orcs and goblinoids
In melee, every miss because of concealment, reroll miss chance percentile roll one time to see if actually hit.
Unarmed Strike 2d8+4
unarmed attacks are treated as lawful & magic weapons for the purpose of dealing damage to creatures with DR
Stunning Fist 12/day, 2d8+4 & Fort DC 18 or stunned 1 round (until just before Forgethrower’s next action)
Shuriken d2+2
Balance +18
Craft Shuriken +17
Craft all other items related to stone or metal +3
Craft all other items +1
Hide +16
Move Silently +16
Tumble +16
Appraise Shuriken +5
Appraise all other items related to stone and metal +3
Appraise all other items +1
Bluff -2
Climb +2
Concentration +3
Diplomacy -2
Disguise -2
Escape Artist +2
Forgery +1
Gather Information -2
Heal +3
Intimidate -2
Jump +12
Listen +3
Perform -2
Ride +2
Search +3 to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework.
Merely come within 10 feet of unusual stonework and make a Search check as if actively searching. Can use the Search skill to find stonework traps as a Rogue can.
Search +1 for all other items
Sense Motive +3
Spot +3
Survival +3
Swim +2
Use Rope +2
Dwarven, Common, and Undercommon.
+4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Profiency w/ Club, Light Crossbow, Heavy Crossbow, Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Siangham, and Sling
Stunning Fist
Deflect Arrows
Improved Trip
Improved Grapple
Weapon Focus Grapple
Weapon Focus Unarmed Strike
Blind-Fight
Monk’s Outfit
Cloak of Resistance +3
Amulet of Mighty Fists +2
Monk’s Belt
Token of Blibdoolpoolp (Ring of Waterbreathing)
Shuriken (515 masterwork)
Potion of Barkskin +2 (+2 AC for 30 minutes)
5,000 gp
Greater Crystal of Security
Greater Demolition Crystal
Greater Fiendslayer Crystal
Greater Revelation Crystal
Lesser Truedeath Crystal
15,160 gp
Bio:

Forgethrower dedicates himself to perfection, whether that’s the utter destruction of evil, crafting masterwork shuriken, or otherwise serving his order.

Forgethrower

Halloween Expeditions Figment